2025 Program
The AES Show – Long Beach program and schedule is noted below. We look forward to an exciting and engaging show this year. Check back for any updates!*
Wednesday, October 22, 2025**:
Skill Building Workshops
10:30AM- 5:30PM
Technical Tours
10:00 – 6:00 PM
**optional, paid programming
Thursday, October 23, 2025:
Registration Hours
8:00AM- 6:00PM
Exhibit Hours
10:00AM- 6:00PM
Technical Program
9:00AM- 5:30PM
Friday, October 24, 2025:
Registration Hours
8:00AM- 6:00PM
Exhibit Hours
10:00AM- 6:00PM
Technical Program
9:00AM- 5:30PM
Saturday, October 25, 2025:
Registration Hours
8:00AM- 12:00PM
Technical Program
9:00AM- 5:00PM
Accepted Papers, Posters, Workshops, and Additional Programming
Accepted Papers
Authors | Title |
David Singleton, John Bowlerwell, Morgan Prior and Abhinav Sharma | A 128dB DNR, -115dB THD+N, Continuous-Time Current-Output DAC with All-FIR Interpolation Path |
Gabriele Ravizza | A Perceptually Driven Objective Audio Metrics Benchmark in Complex Background Noise Conditions |
Sean Olive and Dan Clark | A Preferred Around-ear and On-ear Headphone Target Defined for the B&K 5128 and GRAS 45CA 10 Headphone Test Fixtures |
Jinjie Shi, Kunzhu Xie, Yinghao Ma and Joshua Reiss | A Scalable Two-Stage Automatic Mixing System Integrating Machine Learning and Domain Knowledge |
Paulo Marins | A Study on the Use of Audio in Distance Learning Musical Instrument Lessons: Artefacts and the Educational Dialogue |
Tongmin Kim | A Study on Vehicle Speaker Auralization Analysis Method Considering Passenger Movement Applying Camera-Based Face Tracking Technology |
Philipp Eibl, Alexander Wolf and Ulli Scuda | Adoption of A.I. voice models in dubbing and broadcast workflows |
Yu Du and Nathan Grover | An experimental study on environmental reliability of automotive microphones with different weatherproof designs |
Daniel B. Moore, Etienne Corteel, Yann Gaël Gicquel, Thomas Mouterde, Jochen Schaal and Daniel Belcher | An improved workflow for simulating loudspeaker systems in outdoor environments using the System Design Exchange approach |
Andri Bezzola and Yuan Li | Application of Low-Complexity Neural Equalizer for Adaptive Sound Equalization in Wireless Earbuds. |
Sihyeon Park, Song Hui Chon and Wesley Bulla | Assessing Auditory Scene Complexity: Perceptual Limits of Concurrent and Sequential Sound Identification |
Nicolas Sturmel | Beyond the Port: Dynamic Network Configuration for AES67/Dante/RAVENNA Deployments at CNSMDP |
Agnieszka Puzio and Bartlomiej Chojnacki | Comparison of Numerical and Experimental Analysis Approaches in Small Room Acoustics Below the First Modal Frequency |
Justin Mathew and Stuart Benkert | Constructing an Instructional Mixed-Use Studio |
Li Tang, Veronica Khaustova and Julian Villegas | Construction of a Japanese air traffic control communication corpus assisted with automatic speech recognition |
Leslie Gaston-Bird | Credibilitizing: How Underrepresented Audio Engineers Build Social Capital |
Evro Wee Sit | Detecting Speaker Leaks with Beamforming and Acoustic Holography |
Matthew Azevedo | Detection of individual reflections in a binaural presentation of a typical listening room |
Timothy Schmele and Eleonora De Filippi | Differentiating Sensations of Sound Envelopment in Spatial Sound Synthesis Approaches: an Explorative Study |
Thomas Spurgeon | Dynamic Diffuse Signal Processing (DiSP) as a Method of Decorrelating Multichannel Coherent Interference in Automobile audio Systems |
Michele Buccoli, Yu Du, Jacob Soendergaard and Simone Shawn Cazzaniga | Effects of automotive microphone frequency response characteristics and noise conditions on speech and ASR quality – an experimental evaluation |
Erman Okman, Alican Gok and Oguzhan Buyuksolak | Efficient Few-Shot Keyword Spotting for Edge Devices Using Self-Supervised Learning |
Georgios Dedousis, Anastasia Georgaki and Areti Andreopoulou | Empirical Analysis of Real-Time System Load in Ambisonic Plug-In Workflows |
Daniel Bodnarcuk | Enhancing Creative Technologies in VET: Lessons from Case Studies in Audio Engineering and Sound Production Training |
Pablo M. Delgado, Sascha Dick, Mhd Modar Halimeh, Chih-Wei Wu, Christoph Thompson and Phillip A. Williams | Exploring Perceptual Audio Quality Measurement on Stereo Processing using the Open Dataset of Audio Quality |
Justin Mathew, Anatoly Larkin, Mikhail Gilman and Anurag Gorkar | Facilitating Asynchronous Instructor Feedback on Solo Instrument Practice |
John Cozens, Matti Hämäläinen and Mikko Pekkarinen | Free-field Frequency Response Synthesis with IMPro Measurement Data |
Munhum Park, Sorratorn Ontakhrai, Kajornsak Kittimathaveenan, Jakob Alfredsson and Sten Ternström | How to make closed-back headphones transparent for a vocalist’s own direct sound |
Rodrigo Meirelles, Steve Ellison, Jake Pinholster and Fred Vogler | Immersion by Design: Building a Spatial Audio Infrastructure for Media, Performance, and Pedagogy at ASU |
Masayuki Nishiguchi, Kenta Takeuchi, Kanji Watanabe, Koji Abe, Tomokazu Ishikawa and Hikaru Usami | Improving localization performance in binaural rendering over transmission systems with delay |
Richard Batelaan | Improving Speech Intelligibility for PA Systems in Airport Holdrooms |
Sascha Dick, Christoph Thompson, Chih-Wei Wu, Pablo Delgado and Phillip Williams | Investigating the impact of stereo processing – A study for extending the Open Dataset of Audio Quality (ODAQ) |
Matthew Cheshire | Kick Drum Microphone Taxonomy: Timbral Clustering of Controlled Kick-Out Recordings |
Alan Silva and Enrique Sampaio | Leveraging Large Language Models for Intelligent Audio Object Positioning in Spatial Audio Ecosystems |
Robert Maher | Measured directionality of firearm muzzle blast sounds for audio forensic analysis |
Tobias Goldmann, Stefan Feistel, Janosch Blaul and Andreas Nicht | Modelling and Verification of Low-Frequency Sound Systems in the Application of Noise Predictions |
James Lindenschmidt | Modular, Shippable Acoustic Treatments for High-End Mastering Rooms: A Case Study with Adam Ayan |
Huseyin Hacihabiboglu, Jean-Marc Jot, Orhun Olgun, Marina Bosi and Leonardo Chiariglione | MPAI-CAE 6DF and AOR: Towards new standards on scene and object-based navigable immersive audio |
Sascha Disch, Leon Terentiv, Jeroen Koppens, Tommy Falk, Jussi Leppänen and Isaac Munoz | MPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio |
Hsin-Lei Sun, Wei-Jun Wang, Ping-Yi Chen, Alvin Su and Wen-Hsiang Lu | Multiband Discrete Hilbert Transform for music tones analysis/manipulation and its VST implementation |
Sanjay Majumder | Perceptual Quality-Preserving Neural Audio Compression for Low-Bandwidth VR |
Steven van de Par, Sascha Disch, Andreas Niedermeier and Bernd Edler | Perceptually Controlled Selection of Alternatives for High-Frequency Content in Intelligent Gap Filling |
Alexander Voishvillo, Sebastien Thony and Tommaso Nizzoli | Phasing plug of compression driver with an improved directivity at high frequencies |
Jules Ryckebusch | Rethinking Immersive Recording: Compact, DIY-Friendly MS and ORTF3D Arrays |
Mario Di Cola and Paolo Martignon | Room impulse response synthesis in simulations with simple models |
Bartlomiej Chojnacki | Scaled Model Techniques for Measurement and Acoustic Treatment Design in Small Rooms |
Palavat Komkris and Munhum Park | Sound lateralization compared between air-conduction and bone-conduction headphones: A pilot study |
James Krumhansl and Joanne Chang | Sound Reinforcement System Design for Multipurpose Assembly and Performance Spaces |
Joji Araseki, Masayuki Nishiguchi, Kanji Watanabe and Koji Abe | Spatial auditory masking of audio signals at various elevations on median and sagittal planes |
Julius Dobos | Spatial Composition and What It Means for Immersive Audio Production |
Ufuk Onen, Burcu A. Urgen and Ahsen Cakmakci | Spatial Localization of Musical Instruments in Immersive Audio Environments |
Jean-Marc Jot, Shaunak Ranade, Garrett Treanor, Zhinuo Li and Agnieszka Roginska | Subjective Evaluation of Binaural Rendering Enhancement Methods |
Garrett Treanor | The Impact of Head Movements on Binaural Externalization Across Varying Demographics |
Jessica Luo and Agnieszka Roginska | The Impact of Varying Frequency on the Perception of Audio-on-Audio Interference in Personal Sound Zones |
Kathleen Ying-Ying Zhang, Mihai-Vlad Baran, Aybar Aydin, Mathew Vallejo, Richard King and Wieslaw Woszczyk | The Implementation of Dipole Loudspeakers Into an Active Acoustics System |
Adrian Celestinos, Carren Zhongran Wang and Nathan Polak | Total Sound Power Estimation of Simultaneous Loudspeakers using Near-Field Pressure for Automatic In-Room Equalization |
Toni Hirvonen, Carlos Tejeda Ocampo and Ema Souza Blanes | Toward Agentic Immersive Audio Generation |
Kajornsak Kittimathaveenan, Jakob Alfredsson, Munhum Park and Sten Ternström | Virtual Acoustics for Choir Singers: Exploring the Impact of Choir Spacing on Singer Perception |
Accepted Posters
Authors | Title |
Yujin Kim and Parichat Songmuang | A Diverse Database of Stereo and 3D Recordings for Immersive Sound Research |
Pingkang Chen, Joel Jaffe and Lucian Parisi | A Framework & Toolkit for Live Music Performance in the AlloSphere |
Shaunak Ranade, Pingkang Chen and Jeremy Tsuaye | A Primer Review of Head-Related Transfer Function Interpolation Methods |
Pingkang Chen | Auditory Distance Perception in HRTF-Based Binaural Rendering: Effects of Head Tracking and Reverberation |
Yujin Kim, Parichat Songmuang and Enoch Chen | Capturing the City in 3D: A Binaural Urban Sound Dataset for Acoustic Scene Analysis |
Alexander Vanwoert and Noah Deetz | Direct vs. Rendered Binaural Capture of Guitar Amplifier: A Comparative Study |
Omar Urrutia, Arendil Plummer, Wesley A. Bulla and Song Hui Chon | Effects of Colored Lighting on Audio Quality Perception |
Tsubasa Ikeda, Toru Kamekawa and Atsushi Marui | Elicitation of Descriptors for Comparing Binaural and Multichannel Speaker Playback |
Matthew Cheshire and Samuel Bullock | Evaluating Microphone Choice and Placement for Tom Drum Recording: A Perceptual Study |
Haohe Liu, Thomas Deacon, Wenwu Wang, Matt Paradis and Mark D. Plumbley | Exploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows |
Pingkang Chen and Braxton Boren | Extending Realism for Digital Piano Players: A Perceptual Comparison of 3DoF and 6DoF Head-Tracked Binaural Audio |
Yuancheng Luo | Flexible Loudspeaker Panning for Sound-Field Correction |
Jessica Luo and Paul Geluso | Impact of Steered Height Microphones of Large Sources on One’s Immersive Listening Experience |
Xing Tian, Ning Cong and Jianbin Yang | Increasing the Sweet Spot Size in Multi-channel Crosstalk Cancellation Systems |
Matthew Cheshire and Owen Douglas-Brooks | Investigating Phrase and Vocalist Dependent Microphone Preferences for Male Hip-Hop Vocal Recording |
Andreas Silzle, Sharon Rose, Felix Dennerlein, Thomas Lieb, Emanuel Habets, Alexander Adami and Sascha Disch | Perceptual Evaluation of Own Voice and Social Virtual Reality Using the MPEG-I Immersive Audio Standard |
Matthew Cheshire | Perceptual Evaluation of Varied Kick Drum Microphones, With and Without Post-Processing |
Fabian Stoppel | Piezo MEMS speaker for in-ear applications |
Kenji Ishikawa | See Your Audio 3D: A Novel Optical Approach for Simultaneous Visualization of Sound Fields and 3D Objects |
Richard King and Marc Thériault | Spectral and Spatial Discrepancies Between Stereo and Binaural Spatial Masters in Headphone Playback: A Perceptual and Technical Analysis |
Chenghao Hu | Spectral-Matched Optimization of Head-Related Impulse Response Reverberation Parameters for Binaural Room Acoustics Emulation |
Klaudia Piątek and Dorota Młynarczyk | Study of the influence of binaural recordings on the activation of the motor part of the brain |
Kritan Duwal, Austin Arias, Wesley A. Bulla and Song Hui Chon | Two is Better Than One: The Impact of Time- and Level-Based Panning on Spatial Perception and Listener Preference |
Accepted Workshops*
Title |
“Enjoying The Ride”: Production of the Grateful Dead’s 60 Year Anniversary Box Set |
“I Was Born This Way”: Audio Restoration, Composition, and Mixing |
3D audio for relaxation |
3D Audio from Recording to Mastering – The Complete Production Process |
A Conversation with Jack Douglas and Marc Daniel Nelson, Hosted by Warren Huart |
A Sonic Deep Dive Into Patsy Cline’s ‘Imagine That: The Lost Recordings’ |
Advanced Acoustic Multiphysics Simulation in Product Development |
Advancing Immersive Sound: Cross-Industry Perspectives on Spatial Audio for XR and Connected Devices |
Architecting Next-Generation Immersive Audio: Challenges and Solutions in Advanced Spatial Audio Formats and Codecs |
Audio Design Round Table |
Audio Digitizing AMA |
Audio Post in the AI Future |
Audio System Design in the Age of Software-Defined Vehicles |
Auditory Envelopment in Recording and Reproduction |
Avoiding the Noise Police |
Be A Leader |
Beach Boys: Inside the Productions of Brian Wilson: GRAMMY®-winning Engineer/Producer Mark Linett in Conversation with Warren Huart |
Beyond the Rec Button: Telling the Story of Sound |
Binaural Audio Reproduction Using Loudspeaker Array Beamforming |
Breaking the Glass Fader: Dismantling Barriers in Live Sound |
Building Paul Massey’s Mix Room |
Buzz Me In – The Legend of the Record Plant |
Classical Recording Techniques for Every Audio Career |
Combatting Knowledge Obsolescence: Mentoring, Education, and Training in Audio Archiving and Preservation |
Creating Quality Audio For Influencers |
Creative Applications of AI for Voice Synthesis in Music Production |
Dale Becker: My approach to mastering |
Dante in the Wild |
Designing for Immersion: Developing a Studio-Venue for Spatial Storytelling at ASU’s MIX Center |
Dialog Intelligibility from Onset Capture to Broadcast |
Digital networking for Broadcast |
Dissecting Rumours |
ECHO Project – Immersive Microphone Array Techniques for Orchestral Recording |
Eclipsa, IAMF, and You! |
Embracing AI in Mastering |
Empowering Spatial Audio with Ambisonics: Pitfalls and Experiences Using Movement Inside Eclipsa Audio |
Eurorack Modular Synthesizer Design |
Feel the Fear and Say Yes Anyway |
From 16mm optical film to store-stock vinyl: extracting and restoring sound for BECOMING LED ZEPPELIN |
Game Audio Case Study and Demo |
Gigging in a wireless hellscape |
Hardware Platforms for Electronic Instrument Development |
Historical/Catalog Producer Masterclass |
How Does It Sound Now? |
Immersive Audio for Broadcast Delivery |
Immersive Audio Recording Techniques for Contemporary Music Productions |
Improving Dialogue Intelligibility in Media: A report from the AES Broadcast and Online Delivery Technical Committee |
Interview with Live Sound Engineer David Morgan |
Interview with Robert Margouleff, Producer |
Keynote: Andrew Watt |
Keynote: From Cassette Decks to Platinum Discs |
Keynote: Hip-Hop |
Los Vinilos de Gaitán |
Mastering the Music Industry: Secrets of Negotiation with Industry Leaders |
Measurement tools for immersive production |
ML & AI in Automotive system development |
Modular Synthesizers in Live Performance |
MPEG-I Immersive Audio: Shaping the Future of VR/AR Sound |
Objects and Layers: Creating a Sense of Depth in Atmos recordings |
Open Sourcing Immersive Vinyl |
Pedal to the Metal: Effect Pedal Design |
Physical Modeling Synthesis: History, Applications, and the Future |
Practical Loudspeaker THD modeling and simulation |
Recovering the Unrecoverable |
Reliable detection of problem speakers |
Remote Broadcast Audio Mixing |
Repurposing Legacy Content for Broadcast and Streaming |
Revival of the AES Historical Committee’s Oral History Project |
RF Spectrum Update |
Richard Heyser Memorial Lecture: Make Audio Great Always: Using Science for Consistent Quality |
Room Acoustic 101 – Create your home recording studio regarding the available facilities and budget |
Score! How to Produce AAA Game Soundtracks in an Immersive World |
Sound Design – Capturing and Manipulating |
SoundGirls Presents Career Development and Skills Needed to Work in Live Sound |
Sounwave |
Spatial Audio Creative Techniques and Implementation in Games |
Studio Emergency Preparation Panel |
TC-AA: An update on the In-Car Acoustic Measurements Whitepaper |
The Aesthetics of Sound |
The Audio of Lynked Banner of the Spark: Crafting the Soundscape for an Aspirational Apocalypse |
The Future of AI in Audio Plugin Development |
The Spatialization Code: Mastering Advanced Audio Techniques – Elevate Your Mixes with Advanced Spatialization Techniques |
The Technical Legacy of Don Buchla |
Towards the Interoperability of HRTF Datasets |
Transitioning to Broadcast |
Trident – Legendary Studios and Consoles |
Vehicle Development and Active Sound Design |
Virtual Acoustics for XR and Game Audio: Real-Time Challenges in Interactive Environments |
Wireless Audio Product development: “How to Innovate in Wireless Audio without Stepping on Somebody Else’s IP.” |
Accepted JAES Paper
Authors | Title |
Franco Caspe, Jordie Shier, Mark Sandler, Charalampos Saitis and Andrew McPherson | Designing Neural Synthesizers for Low-Latency Interaction |
Additional Programming
Title |
DEI Committee Town Hall |
DEI Mixer |
Education & Career Fair |
Opening & Awards Ceremonies |
Regions & Sections Meeting |
Standards Meetings |
Student Competition Awards Ceremony |
Student Design Project Expo |
Student Mix Critiques 1 |
Student Mix Critiques 2 |
Student Mix Critiques 3 |
Student Recording Competition: Audio for Visual Media |
Student Recording Competition: Traditional Acoustic Recording |
Student Recording Competition: Traditional Studio Recording |
Student Welcome Meeting |
Student Mixer |
Technical Council Meetings |
*Additional workshops pending