2025 Program

The AES Show – Long Beach program and schedule is noted below. We look forward to an exciting and engaging show this year. Check back for any updates!*

Wednesday, October 22, 2025**:

Skill Building Workshops
10:30AM- 5:30PM
Technical Tours
10:00 – 6:00 PM

**optional, paid programming

Thursday, October 23, 2025:

Registration Hours
8:00AM- 6:00PM
Exhibit Hours
10:00AM- 6:00PM
Technical Program
9:00AM- 5:30PM

Friday, October 24, 2025:

Registration Hours
8:00AM- 6:00PM
Exhibit Hours
10:00AM- 6:00PM
Technical Program
9:00AM- 5:30PM

Saturday, October 25, 2025:

Registration Hours
8:00AM- 12:00PM
Technical Program
9:00AM- 5:00PM

*Please note: All program details and session information will be updated as details are confirmed.

Accepted Papers, Posters, Workshops, and Additional Programming

AuthorsTitle
David Singleton, John Bowlerwell, Morgan Prior and Abhinav SharmaA 128dB DNR, -115dB THD+N, Continuous-Time Current-Output DAC with All-FIR Interpolation Path
Gabriele RavizzaA Perceptually Driven Objective Audio Metrics Benchmark in Complex Background Noise Conditions
Sean Olive and Dan ClarkA Preferred Around-ear and On-ear Headphone Target Defined for the B&K 5128 and GRAS 45CA 10 Headphone Test Fixtures
Jinjie Shi, Kunzhu Xie, Yinghao Ma and Joshua ReissA Scalable Two-Stage Automatic Mixing System Integrating Machine Learning and Domain Knowledge
Paulo MarinsA Study on the Use of Audio in Distance Learning Musical Instrument Lessons: Artefacts and the Educational Dialogue
Tongmin KimA Study on Vehicle Speaker Auralization Analysis Method Considering Passenger Movement Applying Camera-Based Face Tracking Technology
Philipp Eibl, Alexander Wolf and Ulli ScudaAdoption of A.I. voice models in dubbing and broadcast workflows
Yu Du and Nathan GroverAn experimental study on environmental reliability of automotive microphones with different weatherproof designs
Daniel B. Moore, Etienne Corteel, Yann Gaël Gicquel, Thomas Mouterde, Jochen Schaal and Daniel BelcherAn improved workflow for simulating loudspeaker systems in outdoor environments using the System Design Exchange approach
Andri Bezzola and Yuan LiApplication of Low-Complexity Neural Equalizer for Adaptive Sound Equalization in Wireless Earbuds.
Sihyeon Park, Song Hui Chon and Wesley BullaAssessing Auditory Scene Complexity: Perceptual Limits of Concurrent and Sequential Sound Identification
Nicolas SturmelBeyond the Port: Dynamic Network Configuration for AES67/Dante/RAVENNA Deployments at CNSMDP
Agnieszka Puzio and Bartlomiej ChojnackiComparison of Numerical and Experimental Analysis Approaches in Small Room Acoustics Below the First Modal Frequency
Justin Mathew and Stuart BenkertConstructing an Instructional Mixed-Use Studio
Li Tang, Veronica Khaustova and Julian VillegasConstruction of a Japanese air traffic control communication corpus assisted with automatic speech recognition
Leslie Gaston-BirdCredibilitizing: How Underrepresented Audio Engineers Build Social Capital
Evro Wee SitDetecting Speaker Leaks with Beamforming and Acoustic Holography
Matthew AzevedoDetection of individual reflections in a binaural presentation of a typical listening room
Timothy Schmele and Eleonora De FilippiDifferentiating Sensations of Sound Envelopment in Spatial Sound Synthesis Approaches: an Explorative Study
Thomas SpurgeonDynamic Diffuse Signal Processing (DiSP) as a Method of Decorrelating Multichannel Coherent Interference in Automobile audio Systems
Michele Buccoli, Yu Du, Jacob Soendergaard and Simone Shawn CazzanigaEffects of automotive microphone frequency response characteristics and noise conditions on speech and ASR quality – an experimental evaluation
Erman Okman, Alican Gok and Oguzhan BuyuksolakEfficient Few-Shot Keyword Spotting for Edge Devices Using Self-Supervised Learning
Georgios Dedousis, Anastasia Georgaki and Areti AndreopoulouEmpirical Analysis of Real-Time System Load in Ambisonic Plug-In Workflows
Daniel BodnarcukEnhancing Creative Technologies in VET: Lessons from Case Studies in Audio Engineering and Sound Production Training
Pablo M. Delgado, Sascha Dick, Mhd Modar Halimeh, Chih-Wei Wu, Christoph Thompson and Phillip A. WilliamsExploring Perceptual Audio Quality Measurement on Stereo Processing using the Open Dataset of Audio Quality
Justin Mathew, Anatoly Larkin, Mikhail Gilman and Anurag GorkarFacilitating Asynchronous Instructor Feedback on Solo Instrument Practice
John Cozens, Matti Hämäläinen and Mikko PekkarinenFree-field Frequency Response Synthesis with IMPro Measurement Data
Munhum Park, Sorratorn Ontakhrai, Kajornsak Kittimathaveenan, Jakob Alfredsson and Sten TernströmHow to make closed-back headphones transparent for a vocalist’s own direct sound
Rodrigo Meirelles, Steve Ellison, Jake Pinholster and Fred VoglerImmersion by Design: Building a Spatial Audio Infrastructure for Media, Performance, and Pedagogy at ASU
Masayuki Nishiguchi, Kenta Takeuchi, Kanji Watanabe, Koji Abe, Tomokazu Ishikawa and Hikaru UsamiImproving localization performance in binaural rendering over transmission systems with delay
Richard BatelaanImproving Speech Intelligibility for PA Systems in Airport Holdrooms
Sascha Dick, Christoph Thompson, Chih-Wei Wu, Pablo Delgado and Phillip WilliamsInvestigating the impact of stereo processing – A study for extending the Open Dataset of Audio Quality (ODAQ)
Matthew CheshireKick Drum Microphone Taxonomy: Timbral Clustering of Controlled Kick-Out Recordings
Alan Silva and Enrique SampaioLeveraging Large Language Models for Intelligent Audio Object Positioning in Spatial Audio Ecosystems
Robert MaherMeasured directionality of firearm muzzle blast sounds for audio forensic analysis
Tobias Goldmann, Stefan Feistel, Janosch Blaul and Andreas NichtModelling and Verification of Low-Frequency Sound Systems in the Application of Noise Predictions
James LindenschmidtModular, Shippable Acoustic Treatments for High-End Mastering Rooms: A Case Study with Adam Ayan
Huseyin Hacihabiboglu, Jean-Marc Jot, Orhun Olgun, Marina Bosi and Leonardo ChiariglioneMPAI-CAE 6DF and AOR: Towards new standards on scene and object-based navigable immersive audio
Sascha Disch, Leon Terentiv, Jeroen Koppens, Tommy Falk, Jussi Leppänen and Isaac MunozMPEG-I Immersive Audio – The Technology Of The New Standard For Virtual / Augmented Reality Audio
Hsin-Lei Sun, Wei-Jun Wang, Ping-Yi Chen, Alvin Su and Wen-Hsiang LuMultiband Discrete Hilbert Transform for music tones analysis/manipulation and its VST implementation
Sanjay MajumderPerceptual Quality-Preserving Neural Audio Compression for Low-Bandwidth VR
Steven van de Par, Sascha Disch, Andreas Niedermeier and Bernd EdlerPerceptually Controlled Selection of Alternatives for High-Frequency Content in Intelligent Gap Filling
Alexander Voishvillo, Sebastien Thony and Tommaso NizzoliPhasing plug of compression driver with an improved directivity at high frequencies
Jules RyckebuschRethinking Immersive Recording: Compact, DIY-Friendly MS and ORTF3D Arrays
Mario Di Cola and Paolo MartignonRoom impulse response synthesis in simulations with simple models
Bartlomiej ChojnackiScaled Model Techniques for Measurement and Acoustic Treatment Design in Small Rooms
Palavat Komkris and Munhum ParkSound lateralization compared between air-conduction and bone-conduction headphones: A pilot study
James Krumhansl and Joanne ChangSound Reinforcement System Design for Multipurpose Assembly and Performance Spaces
Joji Araseki, Masayuki Nishiguchi, Kanji Watanabe and Koji AbeSpatial auditory masking of audio signals at various elevations on median and sagittal planes
Julius DobosSpatial Composition and What It Means for Immersive Audio Production
Ufuk Onen, Burcu A. Urgen and Ahsen CakmakciSpatial Localization of Musical Instruments in Immersive Audio Environments
Jean-Marc Jot, Shaunak Ranade, Garrett Treanor, Zhinuo Li and Agnieszka RoginskaSubjective Evaluation of Binaural Rendering Enhancement Methods
Garrett TreanorThe Impact of Head Movements on Binaural Externalization Across Varying Demographics
Jessica Luo and Agnieszka RoginskaThe Impact of Varying Frequency on the Perception of Audio-on-Audio Interference in Personal Sound Zones
Kathleen Ying-Ying Zhang, Mihai-Vlad Baran, Aybar Aydin, Mathew Vallejo, Richard King and Wieslaw WoszczykThe Implementation of Dipole Loudspeakers Into an Active Acoustics System
Adrian Celestinos, Carren Zhongran Wang and Nathan PolakTotal Sound Power Estimation of Simultaneous Loudspeakers using Near-Field Pressure for Automatic In-Room Equalization
Toni Hirvonen, Carlos Tejeda Ocampo and Ema Souza BlanesToward Agentic Immersive Audio Generation
Kajornsak Kittimathaveenan, Jakob Alfredsson, Munhum Park and Sten TernströmVirtual Acoustics for Choir Singers: Exploring the Impact of Choir Spacing on Singer Perception
Authors
Title
Yujin Kim and Parichat SongmuangA Diverse Database of Stereo and 3D Recordings for Immersive Sound Research
Pingkang Chen, Joel Jaffe and Lucian ParisiA Framework & Toolkit for Live Music Performance in the AlloSphere
Shaunak Ranade, Pingkang Chen and Jeremy TsuayeA Primer Review of Head-Related Transfer Function Interpolation Methods
Pingkang ChenAuditory Distance Perception in HRTF-Based Binaural Rendering: Effects of Head Tracking and Reverberation
Yujin Kim, Parichat Songmuang and Enoch ChenCapturing the City in 3D: A Binaural Urban Sound Dataset for Acoustic Scene Analysis
Alexander Vanwoert and Noah DeetzDirect vs. Rendered Binaural Capture of Guitar Amplifier: A Comparative Study
Omar Urrutia, Arendil Plummer, Wesley A. Bulla and Song Hui ChonEffects of Colored Lighting on Audio Quality Perception
Tsubasa Ikeda, Toru Kamekawa and Atsushi MaruiElicitation of Descriptors for Comparing Binaural and Multichannel Speaker Playback
Matthew Cheshire and Samuel BullockEvaluating Microphone Choice and Placement for Tom Drum Recording: A Perceptual Study
Haohe Liu, Thomas Deacon, Wenwu Wang, Matt Paradis and Mark D. PlumbleyExploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows
Pingkang Chen and Braxton BorenExtending Realism for Digital Piano Players: A Perceptual Comparison of 3DoF and 6DoF Head-Tracked Binaural Audio
Yuancheng LuoFlexible Loudspeaker Panning for Sound-Field Correction
Jessica Luo and Paul GelusoImpact of Steered Height Microphones of Large Sources on One’s Immersive Listening Experience
Xing Tian, Ning Cong and Jianbin YangIncreasing the Sweet Spot Size in Multi-channel Crosstalk Cancellation Systems
Matthew Cheshire and Owen Douglas-BrooksInvestigating Phrase and Vocalist Dependent Microphone Preferences for Male Hip-Hop Vocal Recording
Andreas Silzle, Sharon Rose, Felix Dennerlein, Thomas Lieb, Emanuel Habets, Alexander Adami and Sascha DischPerceptual Evaluation of Own Voice and Social Virtual Reality Using the MPEG-I Immersive Audio Standard
Matthew CheshirePerceptual Evaluation of Varied Kick Drum Microphones, With and Without Post-Processing
Fabian StoppelPiezo MEMS speaker for in-ear applications
Kenji IshikawaSee Your Audio 3D: A Novel Optical Approach for Simultaneous Visualization of Sound Fields and 3D Objects
Richard King and Marc ThériaultSpectral and Spatial Discrepancies Between Stereo and Binaural Spatial Masters in Headphone Playback: A Perceptual and Technical Analysis
Chenghao HuSpectral-Matched Optimization of Head-Related Impulse Response Reverberation Parameters for Binaural Room Acoustics Emulation
Klaudia Piątek and Dorota MłynarczykStudy of the influence of binaural recordings on the activation of the motor part of the brain
Kritan Duwal, Austin Arias, Wesley A. Bulla and Song Hui ChonTwo is Better Than One: The Impact of Time- and Level-Based Panning on Spatial Perception and Listener Preference

Title

“Enjoying The Ride”: Production of the Grateful Dead’s 60 Year Anniversary Box Set

“I Was Born This Way”: Audio Restoration, Composition, and Mixing

3D audio for relaxation

3D Audio from Recording to Mastering – The Complete Production Process

A Conversation with Jack Douglas and Marc Daniel Nelson, Hosted by Warren Huart

A Sonic Deep Dive Into Patsy Cline’s ‘Imagine That: The Lost Recordings’

Advanced Acoustic Multiphysics Simulation in Product Development

Advancing Immersive Sound: Cross-Industry Perspectives on Spatial Audio for XR and Connected Devices

Architecting Next-Generation Immersive Audio: Challenges and Solutions in Advanced Spatial Audio Formats and Codecs

Audio Design Round Table

Audio Digitizing AMA

Audio Post in the AI Future

Audio System Design in the Age of Software-Defined Vehicles

Auditory Envelopment in Recording and Reproduction

Avoiding the Noise Police

Be A Leader

Beach Boys: Inside the Productions of Brian Wilson: GRAMMY®-winning Engineer/Producer Mark Linett in Conversation with Warren Huart

Beyond the Rec Button: Telling the Story of Sound

Binaural Audio Reproduction Using Loudspeaker Array Beamforming

Breaking the Glass Fader: Dismantling Barriers in Live Sound

Building Paul Massey’s Mix Room

Buzz Me In – The Legend of the Record Plant

Classical Recording Techniques for Every Audio Career

Combatting Knowledge Obsolescence: Mentoring, Education, and Training in Audio Archiving and Preservation

Creating Quality Audio For Influencers

Creative Applications of AI for Voice Synthesis in Music Production

Dale Becker: My approach to mastering

Dante in the Wild

Designing for Immersion: Developing a Studio-Venue for Spatial Storytelling at ASU’s MIX Center

Dialog Intelligibility from Onset Capture to Broadcast

Digital networking for Broadcast

Dissecting Rumours

ECHO Project – Immersive Microphone Array Techniques for Orchestral Recording

Eclipsa, IAMF, and You!

Embracing AI in Mastering

Empowering Spatial Audio with Ambisonics: Pitfalls and Experiences Using Movement Inside Eclipsa Audio

Eurorack Modular Synthesizer Design

Feel the Fear and Say Yes Anyway

From 16mm optical film to store-stock vinyl: extracting and restoring sound for BECOMING LED ZEPPELIN

Game Audio Case Study and Demo

Gigging in a wireless hellscape

Hardware Platforms for Electronic Instrument Development

Historical/Catalog Producer Masterclass

How Does It Sound Now?

Immersive Audio for Broadcast Delivery

Immersive Audio Recording Techniques for Contemporary Music Productions

Improving Dialogue Intelligibility in Media: A report from the AES Broadcast and Online Delivery Technical Committee

Interview with Live Sound Engineer David Morgan

Interview with Robert Margouleff, Producer

Keynote: Andrew Watt

Keynote: From Cassette Decks to Platinum Discs

Keynote: Hip-Hop

Los Vinilos de Gaitán

Mastering the Music Industry: Secrets of Negotiation with Industry Leaders

Measurement tools for immersive production

ML & AI in Automotive system development

Modular Synthesizers in Live Performance

MPEG-I Immersive Audio: Shaping the Future of VR/AR Sound

Objects and Layers: Creating a Sense of Depth in Atmos recordings

Open Sourcing Immersive Vinyl

Pedal to the Metal: Effect Pedal Design

Physical Modeling Synthesis: History, Applications, and the Future

Practical Loudspeaker THD modeling and simulation

Recovering the Unrecoverable

Reliable detection of problem speakers

Remote Broadcast Audio Mixing

Repurposing Legacy Content for Broadcast and Streaming

Revival of the AES Historical Committee’s Oral History Project

RF Spectrum Update

Richard Heyser Memorial Lecture: Make Audio Great Always: Using Science for Consistent Quality

Room Acoustic 101 – Create your home recording studio regarding the available facilities and budget

Score! How to Produce AAA Game Soundtracks in an Immersive World

Sound Design – Capturing and Manipulating

SoundGirls Presents Career Development and Skills Needed to Work in Live Sound

Sounwave

Spatial Audio Creative Techniques and Implementation in Games

Studio Emergency Preparation Panel

TC-AA: An update on the In-Car Acoustic Measurements Whitepaper

The Aesthetics of Sound

The Audio of Lynked Banner of the Spark: Crafting the Soundscape for an Aspirational Apocalypse

The Future of AI in Audio Plugin Development

The Spatialization Code: Mastering Advanced Audio Techniques – Elevate Your Mixes with Advanced Spatialization Techniques

The Technical Legacy of Don Buchla

Towards the Interoperability of HRTF Datasets

Transitioning to Broadcast

Trident – Legendary Studios and Consoles

Vehicle Development and Active Sound Design

Virtual Acoustics for XR and Game Audio: Real-Time Challenges in Interactive Environments

Wireless Audio Product development: “How to Innovate in Wireless Audio without Stepping on Somebody Else’s IP.”

 

Authors
Title
Franco Caspe, Jordie Shier, Mark Sandler, Charalampos Saitis and Andrew McPhersonDesigning Neural Synthesizers for Low-Latency Interaction
Title
DEI Committee Town Hall
DEI Mixer
Education & Career Fair
Opening & Awards Ceremonies
Regions & Sections Meeting
Standards Meetings
Student Competition Awards Ceremony
Student Design Project Expo
Student Mix Critiques 1
Student Mix Critiques 2
Student Mix Critiques 3
Student Recording Competition: Audio for Visual Media
Student Recording Competition: Traditional Acoustic Recording
Student Recording Competition: Traditional Studio Recording
Student Welcome Meeting
Student Mixer
Technical Council Meetings

*Additional workshops pending